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In April 2023, I successfully applied and received a Developing Your Creative Practise (DYCP) grant to learn about stop motion and to make Flying Merguez move with the aim of making a one-minute short. I've never done stop motion before properly, so it was a great opportunity to get set up with a studio and equipment and to learn. Here are some of my tests and my progress below.


click for sound





Above: a selection of my tests, and puppets in action








Replacement animation with a splat
Testing felting for characters, set
Early Flying Merguez with homemade rig in Fimo
The start of my puppet making, armature: balsa, epoxy, wire and K&S, foam.

I've been learning how to use Dragonframe

The Aardman storyboard course, helped me write my story, script, storyboard and make a shot list.
My storyboard for Flying Merguez
in 'The Prickly Picnic'.




Progress 2024
I had a house flood and had to divert to a more limited stop-motion and computer based project. Below is the test for an augmented reality stop-motion sequence that triggered from a QR code. In Berlin in May 2024, to celebrate 20 years of Pictoplasma, myself and a global team of 5 female artists devised, curated and participated in a 20 character hunt exhibition by 20 international artists.
The Pictoplasma Character Hunt, was set up by myself and a global team of 5 women (UK/NZ/GER/NOR) in Jan 2024. Using Dragonframe, After Effects, Photoshop, Adobe Aero and Google Geospatial Creator. The video below shows some of the AR exhibits and my Flying Merguez stop motion in action.



After time to recover from the flood, to reflect and do more tests, I decided to change to a simpler (so not simple) story I wrote in 2016 – Custard Chaos (renamed), featuring Madame La Creme. Below are my storyboard and Animatic – using Procreate Dreams and Garageband

click for sound: mock up of sound which will be replaced (copyright Monkey and sounds.org)








Progress 2025
Filming – unedited scene 3, zooms, colour balance (fixing of slight flicker ugh) all to come in editing, my aim is to finish this year. Not an easy task and around my creative day job, I think I'm improving though. And I'm relieved to hear from an ex-uni mate that stop-motion always takes a year longer, in for the slow game.


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